Use game controller grid




















See Figure 1 for a typical configuration. See Figure 2 for a typical PC based configuration. And of course, you can still use one or more switches alongside Game On by plugging them into the sockets on the rear of Xbox Adaptive Controller.

Smartbox and Tobii Dynavox offer a page set download library which also allows user generated page sets to be shared for the benefit of everybody in the disabled gaming community. An example page set for all three platforms is provided in the Downloads section below. Up to six gaming Profiles may be stored and recalled on Game On , either using the keypad or directly on the AAC device using eye-gaze. Profiles are useful both for customising the gaming experience for individual games or for individual users, depending on their preferences and particular needs.

Game On also allows up to four players to be in the same room, a facility which can equally enable co-operative gaming, where each player takes control of a subset of the controls, or to allow gaming tournaments where multiple gamers are playing individually in the same setting.

Each player will need his or her own Game On device. We just launched W3Schools videos. Get certified by completing a course today! If you want to report an error, or if you want to make a suggestion, do not hesitate to send us an e-mail:.

Report Error. Your message has been sent to W3Schools. W3Schools is optimized for learning and training. Examples might be simplified to improve reading and learning. Does Autosport fully support the Xbox One controller and all it's features like rumble triggers? Showing 1 - 11 of 11 comments. Originally posted by Lloyd Franklin :. Last edited by MancSoulja ; 26 Jun, pm. The controller works fine. Originally posted by MancSoulja :.

Genemirx View Profile View Posts. When the joystick is at rest, the selection cursor returns to the central starting position cell Also as above, the characters in each cell are positioned to correspond to the positions of the selection buttons on the game controller.

In the example of FIG. Although FIG. As mentioned above, a user generally is not required to view the entire on-screen keypad arrangement on the screen to enter alphanumeric characters using the embodiments of the present invention. Having a rudimentary knowledge of the keypad layout of FIG. For example, referring back to FIG.

With this in mind, referring back to FIG. Similar to above, the example of FIG. As described previously, with a rudimentary knowledge of the keypad layout of FIG. The cell cursor is utilized both as a cursor to indicate the position of the next character in the text on screen, and as a display of the currently selected cell To further assist in efficient data entry, embodiments of the present invention can perform dictionary-based word completion. However, unlike conventional dictionary-based word completion, embodiments of the present invention utilize user specific data programming to better estimate the correct word completion.

By way of background, conventional dictionary-based word completion uses an ordinary dictionary to complete words based on the characters already entered into the system, typically in alphabetical order. However, unlike conventional dictionary-based word completion systems, embodiments of the present invention program the completion system with words having a higher likelihood of being correct based on the particular user.

For example, if sports software is to be executed on the game console , articles regarding sports can be analyzed. In this manner, the user can specify particular stored articles and word lists to utilize when inputting data using the embodiments of the present invention. Further, the articles and word lists can be selected automatically based on the user's preferences, actions, or other indicators.

Once an article is obtained, the article is analyzed to determine the frequency with which various words are used. The words then are sorted into a list based on the usage frequency. Generally, the method orders words in a different order than a dictionary. The sorted word list can then be used for word completion in the game console For example, in FIG. With each key press the system displays the next word on of the sorted list that could complete the word.

However, once the user enters a new character, the system inserts a new estimation extension, as shown in FIG. Of course, it should be appreciated that the new estimation extension can be the same as the prior estimation extension if the user enters a character that still fulfils the prior extension.

This continues for each subsequent character the user enters. In this manner, embodiments of the present invention increase data entry efficiency, thus allowing faster and more accurate data entry.

In addition, embodiments of the present invention further customize the sorted list to a particular user by updating the sorted list based on what the user enters. That is, the system also records the frequency with which the particular user utilizes words. Although the foregoing invention has been described in some detail for purposes of clarity of understanding, it will be apparent that certain changes and modifications may be practiced within the scope of the appended claims.

Accordingly, the present embodiments are to be considered as illustrative and not restrictive, and the invention is not to be limited to the details given herein, but may be modified within the scope and equivalents of the appended claims. A method for character selection, comprising the operations of: providing a plurality of cells, each cell including a plurality of characters;.

A method as recited in claim 1 , wherein the second command is received from an input device that includes the set of buttons. A method as recited in claim 1 , wherein a portion of the plurality of cells are arranged in a three by three grid. A method as recited in claim 4 , wherein the first command indicates a move to a cell at most one cell away from the center cell.

A method as recited in claim 3 , wherein the plurality of cells further includes at least one side cell, the side cell being outside the three by three grid. A method as recited in claim 6 , wherein the side cell is accessed using a button. A system for character selection, comprising: logic that provides a plurality of cells, each cell including a plurality of characters; and. A system as recited in claim 8 , wherein a portion of the plurality of cells are arranged in a three by three grid.

A system as recited in claim 9 , wherein a center cell of the three by three grid is selected prior to receiving the first command. A system as recited in claim 10 , wherein the first command indicates a move to a cell at most one cell away from the center cell. A system as recited in claim 9 , wherein the plurality of cells further includes at least one side cell, the side cell being outside the three by three grid, wherein the side cell is accessed using a button.

A system as recited in claim 8 , further comprising logic that inserts an estimation extension after each character entered, the estimation extension including a plurality of characters that forms a word when combined with the characters previously entered. A system as recited in claim 13 , wherein the estimation extension is generated by examining a sorted list having a plurality of words sorted based on usage frequency.

A system as recited in claim 14 , wherein the usage frequency refers to word occurrence frequency in selected articles. A system as recited in claim 15 , wherein the selected articles are related to a particular subject.

A computer program embodied on a computer readable medium for character selection, comprising: program instructions that provide a plurality of cells, wherein each cell includes a plurality of characters;. A computer program as recited in claim 17 , wherein the second command is received from the set of buttons of an input device, and the first command is received from a joystick of the input device, the joystick providing the directional control.

A computer program as recited in claim 17 , wherein a portion of the plurality of cells are arranged in a three by three grid. A computer program as recited in claim 19 , further comprising program instructions that select a center cell of the three by three grid prior to receiving the first command.

A computer program as recited in claim 20 , wherein the first command indicates a move to a cell at most one cell away from the center cell.

A computer program as recited in claim 19 , wherein the plurality of cells further includes at least one side cell, the side cell being outside the three by three grid. A computer program as recited in claim 22 , wherein the side cell is accessed using a button. A computer program as recited in claim 17 , further comprising program instructions that insert an estimation extension after each character entered, the estimation extension including a plurality of characters that forms a word when combined with the characters previously entered.

A computer program as recited in claim 24 , wherein the estimation extension is generated by examining a sorted list having a plurality of words sorted based on usage frequency. A computer program as recited in claim 25 , wherein the usage frequency refers to word occurrence frequency in selected articles. A computer program as recited in claim 26 , wherein the selected articles are related to a particular subject. A system for enabling character selection, comprising: a display screen, the display screen presenting a three-by-three grid of cells that includes the characters necessary for character selection, each cell of the three-by-three grid of cells including two or more characters;.

The system of claim 28 , wherein the directional control is one of a joystick or second set of buttons, and the set of buttons are arranged in a set four, the set of four having a top button, a bottom button, a left button, and a right button. The system of claim 28 , wherein the three-by-three grid of cells includes one or more side cells.



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