We then took nearby buildings and created a single composite mesh that included all the buildings and a single associated texture atlas. Smaller buildings were removed since they generally won't be visible when the lower-detail level is displayed. We repeated this process with nearby composite meshes collapsed into larger and larger composite meshes. As a result, when the frame is rendered, the lower-detail composite meshes are displayed in the background of the scene instead of the full-detail meshes.
Collapsing the textures and models allows Virtual Earth to render them with a single set of calls and greatly improves performance. Bandwidth required for transmitting this data was the next challenge.
To get the best quality for a given texture size, we used the new image formats available in Windows Imaging Components to compress textures for transmission. Since users often want to visit more than one city, the control continuously monitors the current view and tries to guess where the user will go next. It asynchronously issues priority-ordered requests for the areas that are currently visible or will soon be visible.
Also, the control reduces the level of detail it requests based on the connection speed so the user gets a more interactive experience. Most users will tend to view their own city most often, so caching is a very effective way to improve performance on subsequent visits. Once the data is downloaded, Virtual Earth keeps the textures in system memory to render them to the screen. Harness over 20 years of Microsoft mapping data, solutions, and services with our future-proof infrastructure, massive scalability, and performance.
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Location Intelligence Leverage geocoded and reverse-geocoded location data to build rich location-aware applications and experiences for real estate, site planning and more. Learn More. Routing Whether on foot, in a personal car, commuting by transit, or transporting goods by commercial vehicle, get directions and route information to and from anywhere.
Logistics Access advanced routing capabilities designed for professional logistics solutions, multi-agent scenarios, fleet management, vehicle tracking and more. A dialog should appear showing the progress of importing the new package. If the project targets the universal render pipeline URP , install the support package. Once a valid key is provided, the map will render at runtime and in the editor as well. See Configuring the MapRenderer for more details. To be notified when new versions are available, watch for updates to the the Changelog.
Versions before the release of 0. As of version 0. Version 0. Other breaking changes to APIs are not automated. If more information is required to resolve other errors in the scripts, refer to the Changelog for description of APIs that were modified.
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